Next in the series of tutorials is staging and composition. This involves planning the drawings to leave space for the characters and their actions. It also involves designing the props and background elements to aid in telling the story.
This shot may not make it into the final, but I composed it to show what Honey's doing in the bathroom while Luthor's waiting for her in bed.
One thing I know for sure: animation is PLANNING! This is the biggest difference between animation and live-action filmmaking. With live-action, there are surprises that one can potentially use in the final cut. With animation, there are NO surprises. Every single thing that one sees on the screen was planned in advance. Unless you draw something unexpected are do a strange tweak in Maya, your animation will come out exactly as you planned it. Due to the effort required to make animation, there's no time for guesswork.
That's why I'm spending soooo much time on the animatic. EVERYTHING is to be worked out in this stage so once I get to the animation, I can focus on the characters's performances and not whether or not their actions will fit the frame. That I would've already determined.
Without further ado, Sherm Cohen's tutorial about staging & composition is here.
Here's how I staged and composed a scene in my animatic:
This shot may not make it into the final, but I composed it to show what Honey's doing in the bathroom while Luthor's waiting for her in bed.
One thing I know for sure: animation is PLANNING! This is the biggest difference between animation and live-action filmmaking. With live-action, there are surprises that one can potentially use in the final cut. With animation, there are NO surprises. Every single thing that one sees on the screen was planned in advance. Unless you draw something unexpected are do a strange tweak in Maya, your animation will come out exactly as you planned it. Due to the effort required to make animation, there's no time for guesswork.
That's why I'm spending soooo much time on the animatic. EVERYTHING is to be worked out in this stage so once I get to the animation, I can focus on the characters's performances and not whether or not their actions will fit the frame. That I would've already determined.
Without further ado, Sherm Cohen's tutorial about staging & composition is here.
Here's how I staged and composed a scene in my animatic: